It is very contradictory what has happened in Barça. The dismissal of Valverde and the signing of Setién generated enormous expectations among the fans, which maintains their faith in the Cantabrian. Nevertheless, the costumes already admit that there is a lack of depth in the game and the coach’s statements after the Valencia game liked little.Barça have a relatively affordable calendar next month before facing the knockout stages of the Champions League against Naples. He will play in the Cup against Leganés and in the League against Levante at Camp Nou. Then he could face the quarterfinals of the Cup and a League match at Villamarín. Finally, and before Naples and the Bernabéu, Eibar will be measured. The team is on time (less and less) to rebuild. But Setién and the costumes are required. “Likewise, the players do not interpret some things well,” Quique Setién said in the Mestalla press room after losing his first game as Barça coach. It was not a haughty phrase. Quique also admitted that “we are not explaining them well”. But yes It was the first demonstration that the message of the Cantabrian technician is not coming clearly to the dressing room. And that is a giant problem. Much more when we are in the second week of Quique on the bench of Barça. Any wardrobe is usually receptive to the message transmitted by a new coach in the first few days. The arrival of a new boss is a stimulus. It was important that the first two or three ideas collapse. And it is costing.It is also surprising the radicality with which Setién has arrived at the Barça dressing room. Where everyone imagined a coach who followed in the footsteps of cruising, with a fast, fun, electric and risky football, open at the ends, has found a conservative team. Barça does not risk the ball but, there is more, he has turned the drawing around like a sock. Of the 4-3-3 of Valverde that became 4-4-2 when the Catalans defended, the team has reinvented itself with a 3-1-4-2 in which 50 percent of the passes are given by three behind and the midfielder and in which, above all, the team has lost the oremus in the defensive balance. Valencia scored two goals but could do much more.
Sony could merge two of its biggest strengths–gaming and movies–to bolster the PlayStation 5’s service roadmap. Services are very important for companies like Sony. Long after hardware is sold, it’s services like PS Plus and sales on the PS Store network that continually make money. With the next-gen PS5 on the horizon, which has some serious power with an AMD Zen 2 CPU and Navi graphics, Sony has to get creative to add more value to its services to compete against the likes of Microsoft, Nintendo, Google, and even Apple. What’s Sony to do? Maybe make a new streaming service that combines games and film into one bold interactive experience, Bandersnatch-style. Yesterday I saw something Hideo Kojima said and this idea was born. Kojima spoke about how game streaming will ultimately merge into services like Netflix, creating boundless interactive opportunities. Gaming could become synonymous with watching. Bandersnatch and the recent You vs Wild are key examples. Kojima said he had something “big” planned for this unification, and it got me thinking…what if Sony made interactive choose-your-own adventure game/movies out of first-party IPs like Uncharted, Death Stranding, The Last of Us, Days Gone, Horizon: Zero Dawn and God of War? Sony does two things well, entertainment-wise: gaming and movies. Gaming is extremely lucrative for Sony and represents the biggest earner year after year. Its pictures brand, however, is up and down, but the production quality is always there. Sony has had a long run in making movies, and could bring that expertise to a new kind of streaming service, one that seamlessly blends gaming and films into a singular adventure. Sony’s big PlayStation exclusives are already quite cinematic in scope. Horizon: Zero Dawn has some of the best motion capture in video games history, and Kojima’s latest project Death Stranding has a star-studded cast complete with distinct film-like qualities. We could see “shows” being made out of these IPs that offer viewers unique choices. There would also be unique gear or content to unlock in the show’s associated game–for example, a God of War mini-series of interactive film would unlock a special weapon for Kratos. The lore would expand, the experience would expand, and on a whole these experiences would be additive and ancillary to Sony’s main focus. The IP best suited for this is Uncharted, the Indiana Jones-inspired relic-hunter whose exploits are quite legendary. We could see actors–or even CGI-created renders of game characters–portraying the outcomes plotted by players. It’d be like a game and a movie in one, but more immediately interactive and without the two-hour run time. This subscription wouldn’t replace new games or new movies. It’d be a side thing, of course. If Sony did something like this, it’d be a way to continually prove its movie-making prowess while also bringing new buzz about its games. Game development on premium AAA titles would still continue, and maybe these game-films could be a way to use all of the scrapped content not found in the final game. In my prediction, this approach would be wrapped in a subscription service and sit alongside PS Vue, PS Music, PS Now and even PlayStation Plus. Of course Sony would offer discounts for PS Plus subscribers, and we could even see a lower-cost add-on approach for existing subscribers of other services. Sony could start experimenting with this idea in trailer form. Create cinematic trailers with film production values that allow gamers to choose certain options, and maybe have their choices carry over into the final game. Have secrets and such hidden in the content and make things mysterious and weird so it becomes a kind of ARG. In order to stay competitive, Sony has to get creative…and this could be a huge boon for the games-maker as Microsoft readies its fusillade of services for the next-generation console war.