first_img Published on August 7, 2020 at 4:25 pm Contact Danny: dremerma@syr.edu | @DannyEmerman Comments The Daily Orange is a nonprofit newsroom that receives no funding from Syracuse University. Consider donating today to support our mission.Syracuse football players chose not to participate in training camp practices Thursday and Friday due to concerns with other schools’ policies for protecting against the coronavirus.  The players held a series of meetings — some including head coach Dino Babers and Director of Athletics John Wildhack — instead of practicing, Syracuse.com reported.“At the request of our student-athletes on the football team, we will conduct COVID-19 testing twice per week beginning the week of September 7,” Wildhack said in a statement released Friday afternoon. Though players are comfortable with SU’s COVID-19 protocols, they are unsure of the policies of their ACC opponents and nonconference opponent Liberty, according to Syracuse.com. Babers has said that SU has set a standard for COVID-19 testing and procedures, but the university has not made players’ test results public.The ACC’s plan mandates weekly testing for football players, as well as isolation for infected athletes and quarantine for those who have been in contact with them. Liberty, meanwhile, won’t require tests for students returning to campus. Thursday was supposed to be Syracuse’s first day of training camp after the team completed its voluntary workout stage. Babers during a virtual press conference Thursday afternoon indicated that practice would continue as scheduled.“The energy moving up to this week has been outstanding,” Babers said. “We’re kind of tired of doing all the other stuff; we want to get back to stuff we know how to do, which is football.”Cooper Dawson, a redshirt freshman defensive lineman, is the only Syracuse player who has publicly opted out of the season. However, other players are still considering whether to opt out, Babers said.Players in the Pac-12 are threatening to sit out the season unless their demands, which range from medical protection from COVID-19 to social justice reform, are met. Athletes in the Big Ten have asked for similar health protections from their conference.“I know there’s a lot of talk of that going on. It’s not exclusive to just the Pac-12. All guys from all different schools are talking,” SU redshirt senior OL Airon Servais said Thursday. It’s unclear if Syracuse players will continue to sit out practice going forward.This story is developing and will be updated with further reporting. Facebook Twitter Google+last_img read more

first_imgThe Esports Insider Super Forum takes place a week to the day at Chelsea’s Stamford Bridge in London. The one-day conference, which is hosted on March 22nd, has a whole host of figures from the industry and a bunch of interesting topics to be covered. The question the first panel of the day will tackle is essentially why should ‘traditional sports’ care about esports? We’ve a highly experienced panel to talk attendees through the ecosystem, who’s watching (across the board) and why it matters. This includes veterans such as Dignitas’ Michel ‘Odee’ O’Dell, Mark Cox from Riot Games (the developer behind League of Legends), ESL UK chief James Dean and the number one at Kinguin, Mr. Viktor Wanli. Since esports is very much wrapped up in the online and digital worlds – whether its the games played or the main way in which spectators watch competitions – it means the esports ecosystem can, for some, be a little tricky to follow. Esports teams can operate across anything from one to thirteen (in the case of Team Liquid), and all these scenes have a life and entity of their own. This means that within the industry orgs can take on multiple roles, which is dissimilar to most sports clubs, but somewhat comparable to the likes of Barcelona running teams across football, basketball, handball and others.A single company can literally take the reins on running an entire tournament – from organisation, to funding through sponsorships, to content creation based on streams, and to distribution and advertisement. A good example of this is Faceit, an independent platform for professional competitions which is behind the annual Esports Championship Series in Counter-Strike: Global Offensive and the forthcoming CS:GO Major; the UK’s first this September. The level of control provided by this means of running a tournament can make it a tad hard to get a full understand of everything that goes on, but this panel will help massively.Esports itself wouldn’t exist without the games and their creators, which means developers and publishers are at the very beginning (and head of) the ecosystem. Further to that, some companies choose to host their own competitions too – look at Riot Games’ League of Legends Championship Series, by way of example.As mentioned one of the six panels that will be hosted throughout the forum is Understanding the esports ecosystem: Who’s watching, what’s it really worth and why traditional sports should care. Speakers at the panel are the following: Mark Cox – UK Head of Publishing – Riot GamesMichael ‘ODEE’ O’Dell – General Manager – Team DignitasJames Dean – MD – ESL UKViktor Romaniuk Wanli – CEO – KinguinThe panel will be moderated by Ian Smith, Commissioner at ESIC.So, where does the money in esports come from? Well, when you compare it to traditional sports team is gets really interesting. For starters, sport teams typically have stadiums in which they sell tickets to games, use them to merchandise, run events and more whereas esports teams can literally be made up of players from around the world with no HQ or base as such. This makes for a more efficient operation in terms of finances. Perhaps more significantly, a lot of sports teams are beneficiaries of far more established broadcasting and media rights packages too (which in turn leads to easier negotiation with sponsors), and whilst this is certainly beginning to emerge, esports still lags very much behind here. Another panel on the day will explore this in depth, and you can read about that here. A lot of the esports economy is made up of sponsorship, especially given the lack of broadcasting rights. More and more household brands are making moves into esports: Intel, Coca Cola, Red Bull, Audi, Pringles, and KFC all have dipped their toes into the industry to date. Traditional sports clubs should be looking at what esports organisations are doing, simply because they’re capturing the attention of a younger audience. This, in turn, means less and less eyes are on sports – which also means its losing money or this is a risk for the future. This isn’t to say the younger generation are ignoring sports in lieu of esports in some form, but that the latter is a new alternative and a new way for them to be entertained.  This, in turn, explains why organisations such as La Liga, the Bundesliga, the NHL, Formula 1 and plenty more sports organisations, are entering the esports scene. The Overwatch League is a perfect example – multiple owners and seniors of American sports teams have invested in a newly-established gaming league and created their own franchise or invested in an existing one. It has been widely reported that it could cost up to $20 million just for a single gaming franchise, in the case of the Overwatch League. Find out more and secure tickets here.Reach out to info@esportsinsider.com with any questions. Sponsors and Partners of the ESI Super Forum include Abios, RewardMob, Squire Patton Boggs, Qwatti eSports Agency, AliQuantum Gaming, Sportradar, ESL UK, noblechairs and SpecialEffectlast_img read more